Noctus - Antonio Nikolovski

Noctus - Antonio Nikolovski

3D Character Process Breakdown
For this project, Antonio Nikolovski chose to complete the entire modeling process in ZBrush, including the clothes and robes, instead of using Marvelous Designer. He utilized ZRemesh and ZModeler for clean topology, making the transition to Maya for the low poly model seamless — only the upper body required retopology.

🖌️ Texturing Approach
Antonio followed his usual style but took a creative turn by using actual metallic materials for the metal parts. While the metallic surfaces handled most of the reflections, he painted in the finer details to ensure the model didn’t feel too flat. It’s all about the details!

The Rookies: https://www.therookies.co/entries/36913
Artstation: https://www.artstation.com/antonionikolovski