Giants' Lockhold
Hi everyone!
I'm excited to share my artwork, taking it from an initial idea to its final form. This project showcases my full workflow, from modeling to rendering, with a focus on stylised asset creation.
Tools Used:
🔹 Modeling, Retopology & UV – Maya
🔹 Sculpting – ZBrush
🔹 Mesh Baking – Marmoset, Photoshop, Substance Painter
🔹 Texturing – Substance Painter
🔹 Effects – Unreal Engine
🔹 Rendering – Marmoset, Unreal Engine
🔹 Post-Processing – Photoshop, DaVinci Resolve
Thank you for checking out my work! I appreciate your support. 🚀🔥