Fishbones - Caio Almeida

Fishbones - Caio Almeida

My second project was made to upgrade my hard surface modeling and texturing skills. I did all the modeling in Maya and brought the project to Zbrush to apply the booleans and make a couple of minor details. All the texture was handpainted with the help of some generators for some small details.

In this project, I tried to follow the reference as closely as I could.