First Project
"Tales of the City - Barbary Lane House"
After watching Tales of the City, I got very inspired to recreate the Barbary Lane house inside Unreal Engine. I didn't want to make a hyper-realistic scenery but I didn't want to go to the stylized either, I tried to keep a line like the one we can find in Life is Strange, Alan Wake, The Last of Us, or Cyberpunk 2077.
I've mainly focused on draw call optimization and creating a clean pipeline that allows me to iterate fast since I wanted to spend more time learning about tools creation and new techniques to apply on this environment.