KTM XBOW GT-XR - Vladimir Donev

KTM XBOW GT-XR - Vladimir Donev

Car Modeling

With these projects I'm showcasing my Subdivision quad modeling skills on challenging and complex car designs, that can be used in Games and in pre rendered cinematics

Software used:
Blender
Unreal Engine
Adobe Substance Painter
Keyshot
Marmoset Toolbag
Adobe Photoshop
Adobe LightRoom

I chose two different body materials, the iconic glossy white paint, and the full carbon body since they look the best in my opinion.

As for the renders, I made an interior studio and two nature environments to showcase the sportscar in varying lighting conditions.

For a long time, I wanted to learn Adobe Lightroom to post-process my renders, and this project was a perfect excuse to learn and implement it into my workflow.