This is my first real time environment made in Unreal Engine 5. My inspiration was based on the beautiful house concept from Sean Andrey Murray. To explore the many workflows and possibilities, I situated the house in a stylized environment after collecting many ideas from different concepts.
For this project I used UE5, Maya, Substance Designer, Substance Painter, Zbrush, Speed Tree, and Photoshop
All assets and textures were made by me apart from the big rocks, particles, and the fog cards.